With the SPIR-V link added and the wording change suggested by Erik RE: precision vs. number of bits in the type, this series is
Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> At some point we should add a debug mode that inserts these operations in GLSL ES shaders around mediump and lowp types and operations. Maybe leave that as a GSoC or EVoC project... On 01/12/2016 03:35 PM, Jason Ekstrand wrote: > This opcode simply takes a 32-bit floating-point value and reduces its > effective precision to 16 bits. > --- > src/glsl/nir/nir_opcodes.py | 1 + > 1 file changed, 1 insertion(+) > > diff --git a/src/glsl/nir/nir_opcodes.py b/src/glsl/nir/nir_opcodes.py > index d31507f..9dbb341 100644 > --- a/src/glsl/nir/nir_opcodes.py > +++ b/src/glsl/nir/nir_opcodes.py > @@ -176,6 +176,7 @@ unop("ffloor", tfloat, "floorf(src0)") > unop("ffract", tfloat, "src0 - floorf(src0)") > unop("fround_even", tfloat, "_mesa_roundevenf(src0)") > > +unop("fquantize2f16", tfloat, > "_mesa_half_to_float(_mesa_float_to_half(src0))") > > # Trigonometric operations. > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev