On Tue, Jan 12, 2016 at 5:44 PM, Ian Romanick <i...@freedesktop.org> wrote: > On 01/12/2016 01:36 AM, Erik Faye-Lund wrote: >> On Sat, Jan 9, 2016 at 3:59 AM, Ian Romanick <i...@freedesktop.org> wrote: >>> From: Ian Romanick <ian.d.roman...@intel.com> >>> >>> tl;dr: For many types of GL object, we can *NEVER* use the Gen function. >>> >>> In OpenGL ES (all versions!) and OpenGL compatibility profile, >>> applications don't have to call Gen functions. The GL spec is very >>> clear about how you can mix-and-match generated names and non-generated >>> names: you can use any name you want for a particular object type until >>> you call the Gen function for that object type. >> >> Not that it affects this patch (except perhaps the commit message), >> but at least in GLES2 you can even keep on using the old buffer, >> texture, framebuffer or renderbuffer names even after calling the >> Gen-function, because Gen{Buffers,Textures,Framebuffers,Renderbuffers} >> are defined as "returns n previously unused >> {buffer,texture,framebuffer,renderbuffer} object names in textures". >> Since the object names needs to be previously unused, the >> Gen-functions cannot generate names that has been previously bound. I >> expect that the same goes for other specifications, but I haven't >> verified that. > > Correct. After you start calling GenFoo you just can't invent your own > names for foo objects. There are some cases where it can work, but, > especially in the case of GLX indirect rendering, it may not work on > some implementations even when you think it should. > > This commit message gets copy-and-pasted a *lot*. If you think there > are changes that should be made, I can do that on the future patches in > this series.
I don't think it's important. This is accurate enough to justify the change. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev