In this patch we also copy the offset value from the ast and implement offset linking rules by adding it to the record_compare() function.
From Section 4.4.5 (Uniform and Shader Storage Block Layout Qualifiers) of the GLSL 4.50 spec: "Two blocks linked together in the same program with the same block name must have the exact same set of members qualified with offset and their integral-constant-expression values must be the same, or a link-time error results." --- src/glsl/ast_to_hir.cpp | 4 ++++ src/glsl/builtin_variables.cpp | 1 + src/glsl/nir/glsl_types.cpp | 5 +++++ src/glsl/nir/glsl_types.h | 8 ++++++++ 4 files changed, 18 insertions(+) diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index ee21738..f5da771 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -6457,6 +6457,7 @@ ast_process_struct_or_iface_block_members(exec_list *instructions, "must be a multiple of the base " "alignment of %s", field_type->name); } + fields[i].offset = qual_offset; next_offset = glsl_align(qual_offset + size, align); } else { _mesa_glsl_error(&loc, state, "offset can only be used " @@ -6464,6 +6465,7 @@ ast_process_struct_or_iface_block_members(exec_list *instructions, } } } else { + fields[i].offset = -1; if (align != 0 && size != 0) next_offset = glsl_align(next_offset + size, align); } @@ -6883,6 +6885,8 @@ ast_interface_block::hir(exec_list *instructions, } else { fields[i].location = earlier_per_vertex->fields.structure[j].location; + fields[i].offset = + earlier_per_vertex->fields.structure[j].offset; fields[i].interpolation = earlier_per_vertex->fields.structure[j].interpolation; fields[i].centroid = diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index e82c99e..a37c230 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -323,6 +323,7 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type, this->fields[this->num_fields].name = name; this->fields[this->num_fields].matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED; this->fields[this->num_fields].location = slot; + this->fields[this->num_fields].offset = -1; this->fields[this->num_fields].interpolation = INTERP_QUALIFIER_NONE; this->fields[this->num_fields].centroid = 0; this->fields[this->num_fields].sample = 0; diff --git a/src/glsl/nir/glsl_types.cpp b/src/glsl/nir/glsl_types.cpp index 44d3056..fbbf363 100644 --- a/src/glsl/nir/glsl_types.cpp +++ b/src/glsl/nir/glsl_types.cpp @@ -119,6 +119,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields, this->fields.structure[i].name = ralloc_strdup(this->fields.structure, fields[i].name); this->fields.structure[i].location = fields[i].location; + this->fields.structure[i].offset = fields[i].offset; this->fields.structure[i].interpolation = fields[i].interpolation; this->fields.structure[i].centroid = fields[i].centroid; this->fields.structure[i].sample = fields[i].sample; @@ -158,6 +159,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields, this->fields.structure[i].name = ralloc_strdup(this->fields.structure, fields[i].name); this->fields.structure[i].location = fields[i].location; + this->fields.structure[i].offset = fields[i].offset; this->fields.structure[i].interpolation = fields[i].interpolation; this->fields.structure[i].centroid = fields[i].centroid; this->fields.structure[i].sample = fields[i].sample; @@ -754,6 +756,9 @@ glsl_type::record_compare(const glsl_type *b) const if (this->fields.structure[i].location != b->fields.structure[i].location) return false; + if (this->fields.structure[i].offset + != b->fields.structure[i].offset) + return false; if (this->fields.structure[i].interpolation != b->fields.structure[i].interpolation) return false; diff --git a/src/glsl/nir/glsl_types.h b/src/glsl/nir/glsl_types.h index 0b83727..ff274cf 100644 --- a/src/glsl/nir/glsl_types.h +++ b/src/glsl/nir/glsl_types.h @@ -817,6 +817,14 @@ struct glsl_struct_field { int location; /** + * For interface blocks, members may have an explicit byte offset + * specified; -1 otherwise. + * + * Ignored for structs. + */ + int offset; + + /** * For interface blocks, the interpolation mode (as in * ir_variable::interpolation). 0 otherwise. */ -- 2.4.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev