vector_insert takes a vector, a scalar location, and a scalar value, and produces a new vector with that component updated. As such, it can't be vectorized properly.
vector_extract takes a vector and a scalar location, and returns that scalar component of the vector. Vectorization doesn't really make any sense. Treating both as horizontal operations makes sure the vectorizer won't try to touch these. Found by inspection. Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> Cc: Matt Turner <matts...@gmail.com> --- src/glsl/ir.h | 2 ++ 1 file changed, 2 insertions(+) I think this is necessary? I haven't actually encountered any bugs because of this - I was just in the area. Should we Cc stable? diff --git a/src/glsl/ir.h b/src/glsl/ir.h index c56c959..a728c03 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -1724,6 +1724,8 @@ public: return operation == ir_binop_all_equal || operation == ir_binop_any_nequal || operation == ir_binop_dot || + operation == ir_binop_vector_extract || + operation == ir_triop_vector_insert || operation == ir_quadop_vector; } -- 2.6.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev