On Wed, Dec 30, 2015 at 4:26 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: > On Wed, Dec 30, 2015 at 3:26 PM, Matt Turner <matts...@gmail.com> wrote: >> The OpenGL specifications for these functions say: >> >> The result will be undefined if <offset> or <bits> is negative, or if >> the sum of <offset> and <bits> is greater than the number of bits >> used to store the operand. >> >> Therefore passing bits=32, offset=0 is legal and defined in GLSL. >> >> But the earlier DX11/SM5 bfi/ibfe/ubfe opcodes are specified to accept a >> bitfield width ranging from 0-31. As such, Intel and AMD instructions >> read only the low 5 bits of the width operand, making them not compliant >> with the GLSL spec, so we have to special case the bits=32 case. >> >> Checking that offset=0 is not necessary, since for any other value, >> <offset> + <bits> will be greater than 32, which is specified as >> generating an undefined result. >> >> Fixes: >> ES31-CTS.shader_bitfield_operation.bitfieldInsert.uint_2 >> ES31-CTS.shader_bitfield_operation.bitfieldInsert.uvec4_3 >> ES31-CTS.shader_bitfield_operation.bitfieldExtract.uvec3_0 >> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92595 >> --- >> Yuck. Suggestions welcome. > > Can you make a piglit test? Want to see if nvidia has the same > problem. According to > http://docs.nvidia.com/cuda/parallel-thread-execution/#integer-arithmetic-instructions-bfe, > offset/bits can actually be up to 255 (although I can't fully imagine > why one might want that). However perhaps the HW differs.
I just sent: [PATCH] arb_gpu_shader5: Test corner cases of bitfieldInsert/bitfieldExtract. It's not totally tested (as in, I haven't fixed i965 to make it pass because I found out that the bfi2 instruction is also broken...) but I am curious to see what the proprietary NVIDIA driver does. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev