This makes it possible to support indirect multidraws as well as having the number of such draws to come from a separate GPU resource.
Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> --- src/gallium/include/pipe/p_state.h | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h index 8463363..2e4d283 100644 --- a/src/gallium/include/pipe/p_state.h +++ b/src/gallium/include/pipe/p_state.h @@ -620,7 +620,7 @@ struct pipe_draw_info */ struct pipe_stream_output_target *count_from_stream_output; - /* Indirect parameters resource: If not NULL, most values are taken + /* Indirect draw parameters resource: If not NULL, most values are taken * from this buffer instead, which is laid out as follows: * * if indexed is TRUE: @@ -641,6 +641,15 @@ struct pipe_draw_info */ struct pipe_resource *indirect; unsigned indirect_offset; /**< must be 4 byte aligned */ + unsigned indirect_stride; /**< must be 4 byte aligned */ + unsigned indirect_count; /**< number of indirect draws */ + + /* Indirect draw count resource: If not NULL, contains a 32-bit value which + * is to be used as the real indirect_count. In that case indirect_count + * becomes the maximum possible value. + */ + struct pipe_resource *indirect_params; + unsigned indirect_params_offset; /**< must be 4 byte aligned */ }; -- 2.4.10 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev