There is a function dedicated to demoting unused varyings lets trust it to do its job. --- src/glsl/link_varyings.cpp | 5 ----- 1 file changed, 5 deletions(-)
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp index 9fe05ca..961c3d7 100644 --- a/src/glsl/link_varyings.cpp +++ b/src/glsl/link_varyings.cpp @@ -1680,11 +1680,6 @@ assign_varying_locations(struct gl_context *ctx, var->name, _mesa_shader_stage_to_string(producer->Stage)); } - - /* An 'in' variable is only really a shader input if its - * value is written by the previous stage. - */ - var->data.mode = ir_var_auto; } } } -- 2.4.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev