There is a function dedicated to demoting unused varyings lets
trust it to do its job.
---
 src/glsl/link_varyings.cpp | 5 -----
 1 file changed, 5 deletions(-)

diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index 9fe05ca..961c3d7 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -1680,11 +1680,6 @@ assign_varying_locations(struct gl_context *ctx,
                            var->name,
                             _mesa_shader_stage_to_string(producer->Stage));
             }
-
-            /* An 'in' variable is only really a shader input if its
-             * value is written by the previous stage.
-             */
-            var->data.mode = ir_var_auto;
          }
       }
    }
-- 
2.4.3

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