On Friday, December 25, 2015 2:19:06 PM PST Jason Ekstrand wrote: > On Dec 24, 2015 5:34 PM, "Kenneth Graunke" <kenn...@whitecape.org> wrote: > > We now support all Intel GPUs which can do tessellation. > > --- > > > > docs/GL3.txt | 2 +- > > docs/relnotes/11.2.0.html | 2 +- > > 2 files changed, 2 insertions(+), 2 deletions(-) > > > > diff --git a/docs/GL3.txt b/docs/GL3.txt > > index 58aace9..f12e0ba 100644 > > --- a/docs/GL3.txt > > +++ b/docs/GL3.txt > > @@ -112,7 +112,7 @@ GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi > > > > GL_ARB_gpu_shader_fp64 DONE (llvmpipe, > > softpipe) > > > GL_ARB_sample_shading DONE (i965, nv50) > > GL_ARB_shader_subroutine DONE (i965, nv50, > > llvmpipe, softpipe) > > > - GL_ARB_tessellation_shader DONE (i965/gen8+) > > + GL_ARB_tessellation_shader DONE (i965) > > Maybe not in this patch, but shouldn't we say something about radeon and nv > here too?
I was confused by that too; apparently, since they completely implement GL 4.0, they're listed in the "all DONE" section above and not listed on individual features. (r600 used to be listed, but Dave removed it...)
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