Everything is in place and I'm not aware of any further issues.

Tested with:
- Piglit
- Tessmark
- Unigine Heaven
- Shadow of Mordor
- GRID Autosport

I have patches to backport this to Haswell, Ivybridge, and Baytrail as
well (the first Intel hardware to support tessellation), but there are
still a lot of GPU hangs left to debug.  So that will come later.

Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
 src/mesa/drivers/dri/i965/intel_extensions.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/drivers/dri/i965/intel_extensions.c 
b/src/mesa/drivers/dri/i965/intel_extensions.c
index 24761a7..06672c1 100644
--- a/src/mesa/drivers/dri/i965/intel_extensions.c
+++ b/src/mesa/drivers/dri/i965/intel_extensions.c
@@ -362,6 +362,7 @@ intelInitExtensions(struct gl_context *ctx)
 
    if (brw->gen >= 8) {
       ctx->Extensions.ARB_stencil_texturing = true;
+      ctx->Extensions.ARB_tessellation_shader = true;
    }
 
    if (brw->gen >= 9) {
-- 
2.6.4

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