I need access to glsl_type::vec2_type from C.  Wrapping vec() also gives
us access to vec3 if we need it.

Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
 src/glsl/nir/nir_types.cpp | 6 ++++++
 src/glsl/nir/nir_types.h   | 1 +
 2 files changed, 7 insertions(+)

diff --git a/src/glsl/nir/nir_types.cpp b/src/glsl/nir/nir_types.cpp
index 135591a..41ac546 100644
--- a/src/glsl/nir/nir_types.cpp
+++ b/src/glsl/nir/nir_types.cpp
@@ -168,6 +168,12 @@ glsl_float_type(void)
 }
 
 const glsl_type *
+glsl_vec_type(unsigned n)
+{
+   return glsl_type::vec(n);
+}
+
+const glsl_type *
 glsl_vec4_type(void)
 {
    return glsl_type::vec4_type;
diff --git a/src/glsl/nir/nir_types.h b/src/glsl/nir/nir_types.h
index b0b5184..64a75f6 100644
--- a/src/glsl/nir/nir_types.h
+++ b/src/glsl/nir/nir_types.h
@@ -75,6 +75,7 @@ bool glsl_type_is_matrix(const struct glsl_type *type);
 
 const struct glsl_type *glsl_void_type(void);
 const struct glsl_type *glsl_float_type(void);
+const struct glsl_type *glsl_vec_type(unsigned n);
 const struct glsl_type *glsl_vec4_type(void);
 const struct glsl_type *glsl_uint_type(void);
 const struct glsl_type *glsl_array_type(const struct glsl_type *base,
-- 
2.6.4

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