On 12/16/2015 10:59 AM, Iago Toral Quiroga wrote:
Some drivers can disable the FS unit if there is nothing in the shader code that writes to an output (i.e. color, depth, etc). Right now, mesa has a function to check for atomic buffers and the i965 driver also checks for images. Refactor this logic into a generic function that we can use for any source of side effects in a fragment shader. Sugested by Jason. --- src/mesa/drivers/dri/i965/gen7_wm_state.c | 6 +----- src/mesa/drivers/dri/i965/gen8_ps_state.c | 3 +-- src/mesa/main/mtypes.h | 15 ++++++++++++--- 3 files changed, 14 insertions(+), 10 deletions(-) diff --git a/src/mesa/drivers/dri/i965/gen7_wm_state.c b/src/mesa/drivers/dri/i965/gen7_wm_state.c index 06d5e65..a6d1028 100644 --- a/src/mesa/drivers/dri/i965/gen7_wm_state.c +++ b/src/mesa/drivers/dri/i965/gen7_wm_state.c @@ -77,13 +77,9 @@ upload_wm_state(struct brw_context *brw) dw1 |= GEN7_WM_KILL_ENABLE; } - if (_mesa_active_fragment_shader_has_atomic_ops(&brw->ctx)) { - dw1 |= GEN7_WM_DISPATCH_ENABLE; - } - /* _NEW_BUFFERS | _NEW_COLOR */ if (brw_color_buffer_write_enabled(brw) || writes_depth || - prog_data->base.nr_image_params || + _mesa_active_fragment_shader_has_side_effects(&brw->ctx) || dw1 & GEN7_WM_KILL_ENABLE) { dw1 |= GEN7_WM_DISPATCH_ENABLE; } diff --git a/src/mesa/drivers/dri/i965/gen8_ps_state.c b/src/mesa/drivers/dri/i965/gen8_ps_state.c index 945f710..3cc8c68 100644 --- a/src/mesa/drivers/dri/i965/gen8_ps_state.c +++ b/src/mesa/drivers/dri/i965/gen8_ps_state.c @@ -90,8 +90,7 @@ gen8_upload_ps_extra(struct brw_context *brw, * * BRW_NEW_FS_PROG_DATA | BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS | _NEW_COLOR */ - if ((_mesa_active_fragment_shader_has_atomic_ops(&brw->ctx) || - prog_data->base.nr_image_params) && + if (_mesa_active_fragment_shader_has_side_effects(&brw->ctx) && !brw_color_buffer_write_enabled(brw)) dw1 |= GEN8_PSX_SHADER_HAS_UAV; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 191a9ea..834ba59 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -4538,11 +4538,20 @@ enum _debug DEBUG_INCOMPLETE_FBO = (1 << 3) }; +/** + * Checks if the active fragment shader program can have side effects due + * to use of things like atomic buffers or images + */ static inline bool -_mesa_active_fragment_shader_has_atomic_ops(const struct gl_context *ctx) +_mesa_active_fragment_shader_has_side_effects(const struct gl_context *ctx) { - return ctx->Shader._CurrentFragmentProgram != NULL && - ctx->Shader._CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT]->NumAtomicBuffers > 0; + const struct gl_shader *sh; + + if (!ctx->Shader._CurrentFragmentProgram) + return false; + + sh = ctx->Shader._CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT]; + return sh->NumAtomicBuffers > 0 || sh->NumImages > 0;
If you make this use '_Shader' it will fix also following test: ES31-CTS.shader_atomic_counters.advanced-usage-many-draw-calls2 This is filed as bug here: https://bugs.freedesktop.org/show_bug.cgi?id=93317 (sorry for late notice, took quite some time to figure this out :/)
} #ifdef __cplusplus
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