This fixes a bunch of cases with the GLSL->TGSI convertor when it comes to doubles.
The main areas it addresses are proper handling of doubles in arrays, double matricies and the ARB_vertex_attrib_64bit vertex input special double handling. These fixes contribute to fixing the CTS test GL41-CTS.gpu_shader_fp64.varyings along with a bunch of piglit tests I've submitted. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev