On Fri, Dec 11, 2015 at 07:14:21PM -0800, Anuj Phogat wrote:
> Overlapping blits are anyway undefined in OpenGL. So no need
> of overlap check here.

Does this mean that earlier checks prevent us from getting here or
are we going to blit here (with undefined results)? If the latter,
is it always safe, and I'm wondering if we should emit a warning
for the end user? And if the former, should we leave a debug assert?

> 
> Cc: Chad Versace <chad.vers...@intel.com>
> Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com>
> ---
>  src/mesa/drivers/dri/i965/intel_blit.c | 5 -----
>  1 file changed, 5 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/intel_blit.c 
> b/src/mesa/drivers/dri/i965/intel_blit.c
> index 474a476..d4e25d8 100644
> --- a/src/mesa/drivers/dri/i965/intel_blit.c
> +++ b/src/mesa/drivers/dri/i965/intel_blit.c
> @@ -406,11 +406,6 @@ can_fast_copy_blit(struct brw_context *brw,
>     if (brw->gen < 9)
>        return false;
>  
> -   if (src_buffer->handle == dst_buffer->handle &&
> -       _mesa_regions_overlap(src_x, src_y, src_x + w, src_y + h,
> -                             dst_x, dst_y, dst_x + w, dst_y + h))
> -      return false;
> -
>     /* Enable fast copy blit only if the surfaces are Yf/Ys tiled.
>      * FIXME: Based on performance data, remove this condition later to
>      * enable for all types of surfaces.
> -- 
> 2.5.0
> 
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