https://bugs.freedesktop.org/show_bug.cgi?id=80183
--- Comment #19 from Jose Fonseca <jfons...@vmware.com> --- (In reply to cgerlach42 from comment #18) > I also tried to replay an apitrace generated with hardware rendering, but I > can't get the glretrace to use software rendering. It always uses the > systems opengl32.dll and therefore the clipping problem is not reproducible. If you put Mesa opengl32.dll into the same dir as glretrace.exe it should work. Alternatively, you can do set TRACE_LIBGL=C:\path\to\desired\opengl32.dll glretrace foo.trace -- You are receiving this mail because: You are the assignee for the bug.
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