On 14.12.2015 04:10, Eero Tamminen wrote:
On 12/14/2015 10:44 AM, Herminio Hernandez, Jr. wrote:
I am new to this list. I have been trying to see if I can fix or at
least pin point an issue with Radeon r300 driver failing on PowerPC
systems. This has been a problem for a while and I would like to help
to get this fixed. I have done some debugging with valgrind and I
think I may see where the issue is but I would to have someone double
check what I am doing. So when I set my Default Depth to 16 I do get
3D acceleration but when I set to the default of 24 it breaks.
Valgrind reports memory leaks when I run glxgears with a Default Depth
of 24 but shows no definite memory leaks with a Depth of 16. I then
got the source code and created a dev environment andnran glxgears
through valgrind with my default depth of 24 and saw similar memory
leaks. Here is a sample of what I am seeing.
==25273== 108 (12 direct, 96 indirect) bytes in 1 blocks are
definitely lost in loss record 54 of 78
==25273== at 0xFFB2868: malloc (vg_replace_malloc.c:299)
==25273== by 0xED0457B: ???
==25273== by 0xEEC6F3B: ???
==25273== by 0xE95A78B: ???
==25273== by 0xED7DF7F: ???
==25273== by 0xED7D5DB: ???
==25273== by 0xEC5B377: ???
==25273== by 0xEC567EB: ???
==25273== by 0xFDEDFD3: dri2CreateScreen (dri2_glx.c:1235)
==25273== by 0xFDB866F: AllocAndFetchScreenConfigs (glxext.c:799)
==25273== by 0xFDB866F: __glXInitialize (glxext.c:910)
==25273== by 0xFDB36F3: GetGLXPrivScreenConfig.part.2 (glxcmds.c:172)
==25273== by 0xFDB396B: GetGLXPrivScreenConfig (glxcmds.c:168)
==25273== by 0xFDB396B: glXChooseVisual (glxcmds.c:1249)
It looks like the files in the src/glx branch is where the issue is. I
am attaching the summary portion of the output I got from valgrind. Am
I heading in the right direction?
Install debug symbols for the libraries that Valgrind is complaining
about, to see what actually leaks. Because they all come from through
GetGLXPrivScreenConfig(), I think this is something (inconsequential) in
your X libraries, not Mesa.
This is below dri2CreateScreen in the call stack, so it's actually quite
plausible that it's in the driver. Make sure you have those debug symbols.
Cheers,
Nicolai
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