On Wed, 2015-12-09 at 16:06 +1000, Dave Airlie wrote: > From: Dave Airlie <airl...@redhat.com> > > Signed-off-by: Dave Airlie <airl...@redhat.com>
Great timing :) I was going to have to look into fixing this stuff for enhanced layouts. Patches 1 & 2 are: Reviewed-by: Timothy Arceri <timothy.arc...@collabora.com> I have a question about this patch. If these doubles only take up a single attribute then why do we even bother with this test? The spec says its optional and your fixing the counting up in later patches so what does it do thats useful? If there is a good reason for keeping it then: Reviewed-by: Timothy Arceri <timothy.arc...@collabora.com> > --- > src/glsl/linker.cpp | 11 +---------- > 1 file changed, 1 insertion(+), 10 deletions(-) > > diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp > index ae628cd..89659c7 100644 > --- a/src/glsl/linker.cpp > +++ b/src/glsl/linker.cpp > @@ -2603,17 +2603,8 @@ > assign_attribute_or_color_locations(gl_shader_program *prog, > * issue (3) of the GL_ARB_vertex_attrib_64bit behavior, > this > * is optional behavior, but it seems preferable. > */ > - const glsl_type *type = var->type->without_array(); > - if (type == glsl_type::dvec3_type || > - type == glsl_type::dvec4_type || > - type == glsl_type::dmat2x3_type || > - type == glsl_type::dmat2x4_type || > - type == glsl_type::dmat3_type || > - type == glsl_type::dmat3x4_type || > - type == glsl_type::dmat4x3_type || > - type == glsl_type::dmat4_type) { > + if (var->type->without_array()->is_dual_slot_double()) > double_storage_locations |= (use_mask << attr); > - } > } > > continue; _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev