On Tue, 2015-12-08 at 10:55 +1100, Timothy Arceri wrote: > On Mon, 2015-12-07 at 11:29 +0200, Tapani Pälli wrote: > > This will be used for validating SSO pipeline where all active > > stages > > in linked programs should be in use when rendering. > > > > Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> > > --- > > src/mesa/main/mtypes.h | 2 ++ > > src/mesa/main/pipelineobj.c | 39 > > +++++++++++++++++++++++++++++++++++++++ > > 2 files changed, 41 insertions(+) > > > > diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h > > index fa7ead0..d5a22c9 100644 > > --- a/src/mesa/main/mtypes.h > > +++ b/src/mesa/main/mtypes.h > > @@ -2824,6 +2824,8 @@ struct gl_pipeline_object > > GLboolean Validated; /**< Pipeline Validation > > status */ > > > > GLchar *InfoLog; > > + > > + uint8_t ActiveStages; /**< Stages used, > > (glUseProgramStages) */ > > }; > > > > /** > > diff --git a/src/mesa/main/pipelineobj.c > > b/src/mesa/main/pipelineobj.c > > index 6710d0d..c510ee8 100644 > > --- a/src/mesa/main/pipelineobj.c > > +++ b/src/mesa/main/pipelineobj.c > > @@ -218,6 +218,43 @@ _mesa_reference_pipeline_object_(struct > > gl_context *ctx, > > } > > } > > > > +static GLenum > > +shader_bit_from_shader_stage(gl_shader_stage stage) > > +{ > > + switch (stage) { > > + case MESA_SHADER_VERTEX: > > + return GL_VERTEX_SHADER_BIT; > > + case MESA_SHADER_FRAGMENT: > > + return GL_FRAGMENT_SHADER_BIT; > > + case MESA_SHADER_GEOMETRY: > > + return GL_GEOMETRY_SHADER_BIT; > > + case MESA_SHADER_TESS_CTRL: > > + return GL_TESS_CONTROL_SHADER_BIT; > > + case MESA_SHADER_TESS_EVAL: > > + return GL_TESS_EVALUATION_SHADER_BIT; > > + case MESA_SHADER_COMPUTE: > > + return GL_COMPUTE_SHADER_BIT; > > + default: > > + unreachable("bad value in > > _mesa_shader_bit_from_shader_stage()"); > > + } > > +} > > + > > +static void > > +update_active_pipeline_stages(struct gl_pipeline_object *pipe, > > + struct gl_shader_program *shProg, > > + GLbitfield stages) > > +{ > > + unsigned i; > > + for (i = 0; i < MESA_SHADER_STAGES; i++) { > > + if ((stages & shader_bit_from_shader_stage(i)) != 0) { > > + if (shProg && shProg->ActiveStages & (1 << i)) > > + pipe->ActiveStages |= (1 << i); > > + else > > + pipe->ActiveStages &= ~(1 << i); > > + } > > + } > > I think you could do most of the validation at this point which would > reduce the amount of work required during rendering. You also have > forgotten about GL_ALL_SHADER_BITS.
No you didn't I was just looking at to code for to long :P However unless I'm missing something I believe my other comments are still valid. > > For example could you do something like this? > > Note: You would need to call this function after the > _mesa_use_shader_program() calls. > > unsigned i; > unsigned j; > > for (i = 0; i < MESA_SHADER_STAGES; i++) { > if (!pipe->CurrentProgram[i]) { > struct gl_shader_program *shProg = pipe->CurrentProgram[i]; > for (j = 0; j < MESA_SHADER_STAGES; j++) { > if (!shProg->_LinkedShaders[j]) > continue; > > /* Make sure that any shader stage is also used in the > pipeline */ > if (shProg != pipe->CurrentProgram[j]) { > pipe->ValidProgramUse = false; > return; > } > } > } > > pipe->ValidProgramUse = true; > } > > > +} > > + > > /** > > * Bound program to severals stages of the pipeline > > */ > > @@ -311,6 +348,8 @@ _mesa_UseProgramStages(GLuint pipeline, > > GLbitfield stages, GLuint program) > > } > > } > > > > + update_active_pipeline_stages(pipe, shProg, stages); > > + > > /* Enable individual stages from the program as requested by > > the > > * application. If there is no shader for a requested stage in > > the > > * program, _mesa_use_shader_program will enable fixed-function > > processing > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev