On Mon, Nov 30, 2015 at 6:32 PM, Matt Turner <matts...@gmail.com> wrote: > --- > src/glsl/builtin_functions.cpp | 15 ++++++++++++++- > 1 file changed, 14 insertions(+), 1 deletion(-) > > diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp > index 88f9a71..2f21ffc 100644 > --- a/src/glsl/builtin_functions.cpp > +++ b/src/glsl/builtin_functions.cpp > @@ -538,6 +538,7 @@ private: > ir_variable *in_var(const glsl_type *type, const char *name); > ir_variable *out_var(const glsl_type *type, const char *name); > ir_constant *imm(float f, unsigned vector_elements=1); > + ir_constant *imm(bool b, unsigned vector_elements=1); > ir_constant *imm(int i, unsigned vector_elements=1); > ir_constant *imm(unsigned u, unsigned vector_elements=1); > ir_constant *imm(double d, unsigned vector_elements=1); > @@ -3000,6 +3001,12 @@ builtin_builder::out_var(const glsl_type *type, const > char *name) > } > > ir_constant * > +builtin_builder::imm(bool b, unsigned vector_elements) > +{ > + return new(mem_ctx) ir_constant(b, vector_elements); > +} > + > +ir_constant * > builtin_builder::imm(float f, unsigned vector_elements) > { > return new(mem_ctx) ir_constant(f, vector_elements); > @@ -4358,7 +4365,13 @@ builtin_builder::_notEqual(builtin_available_predicate > avail, > ir_function_signature * > builtin_builder::_any(const glsl_type *type) > { > - return unop(always_available, ir_unop_any, glsl_type::bool_type, type); > + ir_variable *v = in_var(type, "v"); > + MAKE_SIG(glsl_type::bool_type, always_available, 1, v); > + > + const unsigned vec_elem = v->type->vector_elements; > + body.emit(ret(expr(ir_binop_any_nequal, v, imm(false, vec_elem))));
This results in an extra comparison generated by the st_glsl_to_tgsi code, which can be annoying to get rid of... Why do you need to do this? -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev