https://bugs.freedesktop.org/show_bug.cgi?id=93114
--- Comment #10 from smidjar2....@email.cz --- I have created the trace and I tried running it with fglrx. Result is that there is no water rendered with fglrx too. apitrace found a bug in game's FXAA shader (preprocesor directive). I have 'fixed' it, but it had no effect on this issue. I also made a trace with the fglrx driver. That can't be replayed with the opensource driver because of missing features (glNamedBufferDataEXT, GL_UNIFORM_BUFFER_EXT and more). I can provide either of the traces. They are quite large, 130ish MB for opensource and 200 for fglrx trace, compressed by xz. Where would be the best place to upload them? -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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