On Wed, Nov 25, 2015 at 10:46 AM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > On Wed, Nov 25, 2015 at 10:45 AM, Matt Turner <matts...@gmail.com> wrote: >> On Wed, Nov 25, 2015 at 10:37 AM, Jason Ekstrand <ja...@jlekstrand.net> >> wrote: >>> On Wed, Nov 25, 2015 at 10:31 AM, Matt Turner <matts...@gmail.com> wrote: >>>> On Wed, Nov 25, 2015 at 4:15 AM, Juan A. Suarez Romero >>>> <jasua...@igalia.com> wrote: >>>>> When using INTEL_DEBUG=optimizer, each optimizing step is dump to disk, >>>>> in a separate file. >>>>> >>>>> But as fs_visitor::optimize() and vec4_visitor::run() are called more >>>>> than once, it ends up overwriting the files already on disk, loosing >>>>> then previous optimizer steps. >>>> >>>> Huh. I guess this happens when non-orthogonal state changes and we >>>> recompile the program? >>>> >>>> If so, yeah, that would lead to some confusing results. >>>> >>>>> To avoid this, add a new static variable that tracks the global >>>>> iteration across the entire life of the program running. >>>>> --- >>>>> src/mesa/drivers/dri/i965/brw_fs.cpp | 13 +++++++++---- >>>>> src/mesa/drivers/dri/i965/brw_vec4.cpp | 11 +++++++---- >>>>> 2 files changed, 16 insertions(+), 8 deletions(-) >>>>> >>>>> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp >>>>> b/src/mesa/drivers/dri/i965/brw_fs.cpp >>>>> index 29f19cc..9520a62 100644 >>>>> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp >>>>> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp >>>>> @@ -4947,6 +4947,8 @@ fs_visitor::calculate_register_pressure() >>>>> void >>>>> fs_visitor::optimize() >>>>> { >>>>> + static int global_iteration = 0; >>>> >>>> I don't know that adding a static variable is the way to solve this. I >>>> know this is debugging code, but using a static variable will make >>>> this thread-unsafe, and I *really* don't want to end up in a situation >>>> where I can't figure out what the optimizer is doing because we were >>>> compiling shaders in parallel... >>> >>> If we really care, we can use an atomic, but meh. How often are you >>> seriously using INTEL_DEBUG=optimizer on something that's compiling >>> enough shaders in parallel for this to realistically be a problem? I >>> wouldn't want to dig through that many results. But, like I said, if >>> it bothers you, make it an atomic. >> >> That doesn't help. > > Then what thread-saftey issue are you concerned with here?
The code *reads* a global variable that might be changed by another thread during the first thread's optimization loop. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev