Hi;
On 11/25/2015 01:15 PM, Marius Predut wrote:
Open GL 3.3 reference document says:
samples must be in the range zero to GL_MAX_TEXTURE_SIZE - 1.
Open GL.4 clearly states:
An INVALID_VALUE error is generated if samples is zero.
OpenGL ES 3.1 spec also says "An INVALID_VALUE error is generated if
samples is zero.". You'll need to change you check below to include also
ES 3.1.
Fixing the piglit test case gl-3.2-layered-rendering-framebuffertexture.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93100
Signed-off-by: Marius Predut <marius.pre...@intel.com>
---
src/mesa/main/teximage.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index d9453e3..69634ff 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -5211,7 +5211,7 @@ texture_image_multisample(struct gl_context *ctx, GLuint
dims,
return;
}
- if (samples < 1) {
+ if (samples < 1 && ctx->API == API_OPENGL_CORE && ctx->Version >= 40) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func);
return;
}
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