On Tue, 2015-11-17 at 21:54 -0800, Jordan Justen wrote: > Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> > --- > src/glsl/nir/glsl_to_nir.cpp | 29 +++++++++++++++++++++++++++++ > src/glsl/nir/nir_intrinsics.h | 1 + > 2 files changed, 30 insertions(+) > > diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp > index 6d24341..a59d09c 100644 > --- a/src/glsl/nir/glsl_to_nir.cpp > +++ b/src/glsl/nir/glsl_to_nir.cpp > @@ -727,6 +727,8 @@ nir_visitor::visit(ir_call *ir) > op = nir_intrinsic_memory_barrier_image; > } else if (strcmp(ir->callee_name(), > "__intrinsic_memory_barrier_shared") == 0) { > op = nir_intrinsic_memory_barrier_shared; > + } else if (strcmp(ir->callee_name(), "__intrinsic_load_shared") == 0) { > + op = nir_intrinsic_load_shared; > } else { > unreachable("not reached"); > } > @@ -974,6 +976,33 @@ nir_visitor::visit(ir_call *ir) > nir_builder_instr_insert(&b, &instr->instr); > break; > } > + case nir_intrinsic_load_shared: { > + exec_node *param = ir->actual_parameters.get_head(); > + ir_rvalue *offset = ((ir_instruction *)param)->as_rvalue(); > + > + /* Check if we need the indirect version */ > + ir_constant *const_offset = offset->as_constant(); > + if (!const_offset) { > + op = nir_intrinsic_load_shared_indirect; > + ralloc_free(instr); > + instr = nir_intrinsic_instr_create(shader, op); > + instr->src[0] = nir_src_for_ssa(evaluate_rvalue(offset)); > + instr->const_index[0] = 0; > + dest = &instr->dest; > + } else { > + instr->const_index[0] = const_offset->value.u[0]; > + } > + > + const glsl_type *type = ir->return_deref->var->type; > + instr->num_components = type->vector_elements; > + > + /* Setup destination register */ > + nir_ssa_dest_init(&instr->instr, &instr->dest, > + type->vector_elements, NULL); > + > + nir_builder_instr_insert(&b, &instr->instr);
In ubos and ssbo loads we need to fixup bool types, it looks like you would need to do the same here, right? > + break; > + } > default: > unreachable("not reached"); > } > diff --git a/src/glsl/nir/nir_intrinsics.h b/src/glsl/nir/nir_intrinsics.h > index b8d7d6c..de15128 100644 > --- a/src/glsl/nir/nir_intrinsics.h > +++ b/src/glsl/nir/nir_intrinsics.h > @@ -257,6 +257,7 @@ LOAD(per_vertex_input, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE > | NIR_INTRINSIC_CAN_REO > LOAD(ssbo, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE) > LOAD(output, 0, 1, NIR_INTRINSIC_CAN_ELIMINATE) > LOAD(per_vertex_output, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE) > +LOAD(shared, 0, 1, NIR_INTRINSIC_CAN_ELIMINATE) > > /* > * Stores work the same way as loads, except now the first register input is _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev