DRI2 will throw BadRequest for this when the client is not local, but
DRI2 is an implementation detail and not something callers should have
to know about.  Silently swallow errors in this case, and just propagate
the failure through DRI2Connect's return code.

Note: This is a candidate for the stable release branches.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=28125
Signed-off-by: Christopher James Halse Rogers 
<christopher.halse.rog...@canonical.com>
---

This has been sitting on the list for a while; resending to prod it back into 
attention.

 src/glx/dri2.c |    9 +++++++++
 1 files changed, 9 insertions(+), 0 deletions(-)

diff --git a/src/glx/dri2.c b/src/glx/dri2.c
index 229840d..b1b5013 100644
--- a/src/glx/dri2.c
+++ b/src/glx/dri2.c
@@ -190,6 +190,15 @@ DRI2Error(Display *display, xError *err, XExtCodes *codes, 
int *ret_code)
        err->minorCode == X_DRI2DestroyDrawable)
        return True;
 
+    /* If the server is non-local DRI2Connect will raise BadRequest.
+     * Swallow this so that DRI2Connect can signal this in its return code */
+    if (err->majorCode == codes->major_opcode &&
+        err->minorCode == X_DRI2Connect &&
+        err->errorCode == BadRequest) {
+       *ret_code = False;
+       return True;
+    }
+
     return False;
 }
 
-- 
1.7.5.4

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