On 07/25/2011 05:06 PM, Kenneth Graunke wrote: > The apitrace dump in bug #34009 managed to fool the draw_offset check > into thinking that we were tile aligned when we weren't. This led to an > assertion failure in brw_update_renderbuffer_surface with tile_y != 0. > > Simply compute tile_x and tile_y and check those, as that way both > places are checking the same thing. > > NOTE: This is a candidate for stable release branches. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34009 > Cc: Chad Versace <c...@chad-versace.us> > Cc: Eric Anholt <e...@anholt.net> > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> > --- > src/mesa/drivers/dri/intel/intel_fbo.c | 28 ++++++++++++++++++++++++++-- > 1 files changed, 26 insertions(+), 2 deletions(-) > > v2 doesn't break the faked packed/depth stencil on Ivybridge (there is no > irb->region on the wrapper), and introduces a function (since I need to add > more conditions in a third patch.) > > diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c > b/src/mesa/drivers/dri/intel/intel_fbo.c > index 35be325..90bfe96 100644 > --- a/src/mesa/drivers/dri/intel/intel_fbo.c > +++ b/src/mesa/drivers/dri/intel/intel_fbo.c > @@ -647,6 +647,22 @@ intel_renderbuffer_tile_offsets(struct > intel_renderbuffer *irb, > } > } > > +#ifndef I915 > +static bool > +need_tile_offset_workaround(struct brw_context *brw, > + struct intel_renderbuffer *irb) > +{ > + uint32_t tile_x, tile_y; > + > + intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y); > + > + if (!brw->has_surface_tile_offset) > + return tile_x != 0 || tile_y != 0; > + > + return false; > +} > +#endif > + > /** > * Called by glFramebufferTexture[123]DEXT() (and other places) to > * prepare for rendering into texture memory. This might be called > @@ -699,9 +715,17 @@ intel_render_texture(struct gl_context * ctx, > intel_renderbuffer_set_draw_offset(irb, intel_image, att->Zoffset); > intel_image->used_as_render_target = GL_TRUE; > > + bool is_depthbuffer = irb->Base._BaseFormat == GL_DEPTH_COMPONENT || > + irb->Base._BaseFormat == GL_DEPTH_STENCIL; > + > + /* Resolve combined depth/stencil wrapper to get at the real depth buffer. > + * Notably, we don't need the original irb after this point. > + */ > + if (is_depthbuffer) > + irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); > + > #ifndef I915 > - if (!brw_context(ctx)->has_surface_tile_offset && > - (irb->draw_offset & 4095) != 0) {
Why did you remove `(irb->draw_offset & 4095) != 0`? It's not evident from the patch. > + if (need_tile_offset_workaround(brw_context(ctx), irb)) { > /* Original gen4 hardware couldn't draw to a non-tile-aligned > * destination in a miptree unless you actually setup your > * renderbuffer as a miptree and used the fragile -- Chad Versace c...@chad-versace.us
signature.asc
Description: OpenPGP digital signature
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev