On 26 July 2011 02:21, Ian Romanick <i...@freedesktop.org> wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > On 07/25/2011 01:23 PM, Henri Verbeet wrote: >> Without this we'd miss an update when doing a sequence like {COLOR0, COLOR1}, >> {COLOR0}, {COLOR0, COLOR1}. > > Is there a piglit test to reproduce this failure? > No, I found this using the Wine D3D tests. I can easily write one though.
On 26 July 2011 04:29, Eric Anholt <e...@anholt.net> wrote: > Ah, I see. I like this better than setting remaining buffers to NONE. > (and with this patch, we could avoid doing so, right?). > Yeah. As a follow up we can probably also get rid of setting the remaining buffers to NONE in the n != 1 path, unless there's code that doesn't check _NumColorDrawBuffers. Such code would currently break on the n == 1 path as well though. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev