On Mon, Jul 25, 2011 at 7:54 PM, Roland Scheidegger <srol...@vmware.com> wrote: > You cannot resolve depth and stencil buffers in d3d10/11 and I'm not > convinced it even makes a whole lot of sense (especially for the stencil > buffer). Some hw will potentially be unable to do this (I don't know how > deferred renderers would do that, for example).
FWIW D3D 10.1 supports multi-sampled depth buffers. I think Radeon HD 3000 was the first hardware to be able to do that. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev