On Mon, Jul 25, 2011 at 7:54 PM, Roland Scheidegger <srol...@vmware.com> wrote:
> You cannot resolve depth and stencil buffers in d3d10/11 and I'm not 
> convinced it even makes a whole lot of sense (especially for the stencil 
> buffer). Some hw will potentially be unable to do this (I don't know how 
> deferred renderers would do that, for example).

FWIW D3D 10.1 supports multi-sampled depth buffers. I think Radeon HD
3000 was the first hardware to be able to do that.

Marek
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