On 20 July 2011 09:52, Paul Berry <stereotype...@gmail.com> wrote: > On 20 July 2011 07:55, Chad Versace <c...@chad-versace.us> wrote: >>> + ctx->Const.GLSLVersion = 120; >>> + >>> + /* 1.10 minimums. */ >>> + ctx->Const.MaxLights = 8; >> >> There is conflict here. The GLSL vrsion is 1.20, but the comment says 1.10. >> The minimum values below are identical for both versions, so I can't >> determine >> which is correct---1.10 or 1.20. > > Hmm, the function that was the source of this refactor > (initialize_context in glsl/main.cpp) was even worse--it set the GLSL > version to 1.30, yet had a comment saying "1.10 minimums". I will > need to do more digging to figure out what is correct. I'll get back > to you.
Ok, I've figured out what's going on here. We're initializing a stub context to be used by the standalone GLSL compiler as it compiles built-ins, and by the unit testing code as it tests optimization passes. The values we plug into ctx->Const... normally tell the GLSL compiler about the limits of the underlying driver/hardware. However, since we are doing a standalone compile, there isn't any driver or hardware, so it hardly matters what values we plug into these constants, provided that the built-ins and test cases we are compiling don't depend on them (and to my knowledge, they don't). Still, it seems sensible to set the values to the minimum values guaranteed by GLSL 1.20, since that's the largest version of GLSL that Mesa currently supports. The code was already consistent with that except for the misleading "1.10 minimums" comment (and MaxDrawBuffers, which we already discussed), so I'll just change the comment to say "1.20 minimums". _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev