On 07/12/2011 06:38 AM, Zhenbo Xu wrote:
Hi all,
I have been detecting memory leaks in mesa for SPEC2000,
and I found a kind of memory leaks shown in the following code
gl_text_image* image_to_texture(...) {
...
textImage = gl_alloc_texttrue_image(...);
if (!textImage)
return NULL;
...
switch (image->Type) {
case ...
...
default:
gl_problem(...)
return NULL; //here without releasing textImage
}
}
Is it a memory leak ?
Possibly. Where is this code exactly?
-Brian
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