Am Dienstag, den 12.07.2011, 13:06 +0200 schrieb Henri Verbeet: > 2011/7/11 Christian König <deathsim...@vodafone.de>: > > So what do you guys think about it? > > > I didn't look much at the rest of the changes, but some of the changes > for r600g (diff attached) look a bit questionable. Could you take a > look at those to see if they're really all intentional and correct > before merging? Already discussed those changes a bit with Alex, and double checked that it works with my available hardware (no piglit regressions). The changes to the winsys code is about making a bo optional, even when the reg informations says it isn't. This is useful for registers where only a subset of the bits needs to be informed about a bo relocation, and seems to work pretty fine as long as you don't touch those bits.
On top of that it implements "clamp_fragment_color" also for the blender state, this is necessary because the blender will otherwise clamp the colour to [0,1] for unsigned and [-1,1] for signed buffers. This is another piece needed to get arb_color_buffer_float working correctly (without the need to recompile the shaders each time). Should I make a separate patch of this or is it ok to just merge it with the branch? Regards, Christian. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev