This patch add the support for 24bpp in the dri/swrast implementation. Signed-off-by: Marc Pignat <marc at pignat.org> ---
Hi all! Here is a fix for https://bugs.freedesktop.org/show_bug.cgi?id=23525 This time it has been tested under kvm/qemu using: * cirrus emulation (truecolor 24 bits with 24 bpp) * vga (truecolor 24 bits with 32 bpp) I know this is a workaround, but I think we don't need to spend too much time for this unusual (24 bpp) mode. Best regards Marc diff --git a/src/glx/drisw_glx.c b/src/glx/drisw_glx.c index 07d4955..a57b327 100644 --- a/src/glx/drisw_glx.c +++ b/src/glx/drisw_glx.c @@ -100,6 +100,13 @@ XCreateDrawable(struct drisw_drawable * pdp, 32, /* bitmap_pad */ 0); /* bytes_per_line */ + /** + * swrast does not handle 24-bit depth with 24 bpp, so let X do the + * the conversion for us. + */ + if (pdp->ximage->bits_per_pixel == 24) + pdp->ximage->bits_per_pixel = 32; + return True; } _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev