https://bugs.freedesktop.org/show_bug.cgi?id=38501
Summary: [glsl] Infinite loop when running Bioshock Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mesa-dev@lists.freedesktop.org ReportedBy: s...@whiz.se Created an attachment (id=48195) --> (https://bugs.freedesktop.org/attachment.cgi?id=48195) backtraces from bioshock I have been trying to get the game Bioshock (running in Wine) to run with Mesa drivers. The game will start, but when it's loading a map it just sits there, pegging the CPU. A backtrace seems to indicate that it's busy running the shader compiler. Backtraces usually differs, but only up to a point, eventually they all point back to do_common_optimization. This might be a regression. The game was running at one point on r300g, but I never made a note of the version of Mesa and Wine used, and so far haven't been able to find a good starting point for a bisect. (Earlier versions of r600g causes a GPU hang and AFAIK i965 have never worked with this game). Setting MESA_GLSL="nopt" will cause a crash in the driver, "nopfrag" or "nopvert" makes no difference on the bug, and using "dump" causes a crash in hash_table_string_hash (might be separate bug?) This is using Mesa 2fe39b46e73aea37152777fe11d489e0b1bc3f92 and Wine 1.3.22. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev