Hiz buffer allocation can only occur if the 'else' branch has been taken, so move the hiz buffer allocation into the 'else' branch.
Having the hiz buffer allocation dangling outside of the if-tree was just damn confusing. Signed-off-by: Chad Versace <c...@chad-versace.us> --- src/mesa/drivers/dri/intel/intel_fbo.c | 30 +++++++++++++----------------- 1 files changed, 13 insertions(+), 17 deletions(-) diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index e7c23f0..11cd865 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -193,23 +193,19 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer } else { irb->region = intel_region_alloc(intel->intelScreen, tiling, cpp, width, height, GL_TRUE); - } - - if (!irb->region) - return GL_FALSE; /* out of memory? */ - - ASSERT(irb->region->buffer); - - if (intel->vtbl.is_hiz_depth_format(intel, rb->Format)) { - irb->hiz_region = intel_region_alloc(intel->intelScreen, - I915_TILING_Y, - irb->region->cpp, - irb->region->width, - irb->region->height, - GL_TRUE); - if (!irb->hiz_region) { - intel_region_release(&irb->region); - return GL_FALSE; + if (!irb->region) + return false; + + if (intel->vtbl.is_hiz_depth_format(intel, rb->Format)) { + irb->hiz_region = intel_region_alloc(intel->intelScreen, + I915_TILING_Y, + irb->region->cpp, + irb->region->width, + irb->region->height, + GL_TRUE); + if (!irb->hiz_region) { + intel_region_release(&irb->region); + return false; } } -- 1.7.5.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev