https://bugs.freedesktop.org/show_bug.cgi?id=38312
--- Comment #23 from Benoit Jacob <bja...@mozilla.com> 2011-06-15 08:27:16 PDT --- (In reply to comment #21) > According to glXDestroyContext's documentation, the context destruction should > be deferred until it's no longer current to any thread. Oh, I didn't know that. Indeed we are calling glXDestroyContext with the GL context current on main thread. Build coming with this fixed. (In reply to comment #17) > Anyway, I don't think this is the issue. Perhaps you could sprinkle more > glGetIntegerv(GL_FRAMEBUFFER_BINDING, &x) calls between the > glBindFramebuffer() > call and the failure point. Build coming with a glGetIntegerv(GL_FRAMEBUFFER_BINDING, &x) logged before and after every GL call. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev