https://bugs.freedesktop.org/show_bug.cgi?id=38312

--- Comment #23 from Benoit Jacob <bja...@mozilla.com> 2011-06-15 08:27:16 PDT 
---
(In reply to comment #21)
> According to glXDestroyContext's documentation, the context destruction should
> be deferred until it's no longer current to any thread.

Oh, I didn't know that. Indeed we are calling glXDestroyContext with the GL
context current on main thread. Build coming with this fixed.

(In reply to comment #17)
> Anyway, I don't think this is the issue.  Perhaps you could sprinkle more
> glGetIntegerv(GL_FRAMEBUFFER_BINDING, &x) calls between the 
> glBindFramebuffer()
> call and the failure point.

Build coming with a glGetIntegerv(GL_FRAMEBUFFER_BINDING, &x) logged before and
after every GL call.

-- 
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to