On Sun, 12 Jun 2011 22:36:04 -0700, Chad Versace <c...@chad-versace.us> wrote:
> On Tue,  7 Jun 2011 11:47:14 -0700, Eric Anholt <e...@anholt.net> wrote:
> > We were mapping the renderbuffer once, then walking over all the
> > buffers to map just the texture ones using the other texture mapping
> > function that handled the x/y offset to the image in the region.  But
> > then we would go and overwrite *those* mappings with the original
> > mappings for depth/stencil, which was wrong.
> > 
> > Instead, just walk over the attachments once and map the attachments.
> > Wasn't that easy?
> > ---
> >  src/mesa/drivers/dri/intel/intel_span.c |   87 
> > ++++++++----------------------
> >  1 files changed, 23 insertions(+), 64 deletions(-)
> > 
> > diff --git a/src/mesa/drivers/dri/intel/intel_span.c 
> > b/src/mesa/drivers/dri/intel/intel_span.c
> > index 8978129..92a7586 100644
> > --- a/src/mesa/drivers/dri/intel/intel_span.c
> > +++ b/src/mesa/drivers/dri/intel/intel_span.c
> > @@ -239,9 +200,8 @@ intelSpanRenderStart(struct gl_context * ctx)
> >        }
> >     }
> >  
> > -   intel_map_unmap_framebuffer(intel, ctx->DrawBuffer, GL_TRUE);
> > -   if (ctx->ReadBuffer != ctx->DrawBuffer)
> > -      intel_map_unmap_framebuffer(intel, ctx->ReadBuffer, GL_TRUE);
> > +   intel_framebuffer_map(intel, ctx->DrawBuffer);
> > +   intel_framebuffer_map(intel, ctx->ReadBuffer);
> >  }
> 
> I think this hunk should be:
> 
> @@ -239,9 +200,8 @@ intelSpanRenderStart(struct gl_context * ctx)
>        }
>     }
>  
> -   intel_map_unmap_framebuffer(intel, ctx->DrawBuffer, GL_TRUE);
> +   intel_framebuffer_map(intel, ctx->DrawBuffer);
> -   if (ctx->ReadBuffer != ctx->DrawBuffer)
> -      intel_map_unmap_framebuffer(intel, ctx->ReadBuffer, GL_TRUE);
> +      intel_framebuffer_map(intel, ctx->ReadBuffer);
>  }
> 
> There's no reason to re-map the read buffer if we've already done so.

Nice catch.  I like it.

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