I couldn't find this being required by the spec. --- src/mesa/main/shaderapi.c | 2 ++ src/mesa/main/uniforms.c | 4 ++++ 2 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 1e237a9..cbfbac8 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1790,6 +1790,8 @@ _mesa_UseShaderProgramEXT(GLenum type, GLuint program) GET_CURRENT_CONTEXT(ctx); struct gl_shader_program *shProg = NULL; + ASSERT_OUTSIDE_BEGIN_END(ctx); + if (!validate_shader_target(ctx, type)) { _mesa_error(ctx, GL_INVALID_ENUM, "glUseShaderProgramEXT(type)"); return; diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index 12fe7b5..715ac76 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -855,6 +855,8 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, struct gl_uniform *uniform; GLint elems, offset; + ASSERT_OUTSIDE_BEGIN_END(ctx); + if (!shProg || !shProg->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)"); return; @@ -1028,6 +1030,8 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, struct gl_uniform *uniform; GLint offset; + ASSERT_OUTSIDE_BEGIN_END(ctx); + if (!shProg || !shProg->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(program not linked)"); -- 1.7.4.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev