https://bugs.freedesktop.org/show_bug.cgi?id=37637
--- Comment #5 from almos <aaalmo...@gmail.com> 2011-05-27 13:05:10 PDT --- Now I had some time to investigate this. It seems to me that llvm initializes some iostream thing, which calls dynamic_cast<>() (at libstdc++-v3/include/bits/locale_classes.tcc:97), but the unreal engine has its own implementation of that, or something with the same name (in Core.so, unfortunately this is not included in the public unreal sources), which takes precedence over libc++, and the world ends. Maybe it wasn't a very good idea to use C++ in a GL implementation. I also tried to run ut in wine 1.3.20, but the mouse is insanely fast, and the mouse buttons jump the cursor instead of clicking. Running old things on linux is really problematic :( -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev