This makes automatic parsing of MESA_GLSL=dump output easier. --- src/mesa/program/ir_to_mesa.cpp | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 510aeab..0086997 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -3172,7 +3172,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader) &ctx->Extensions, ctx->API); if (ctx->Shader.Flags & GLSL_DUMP) { - printf("GLSL source for shader %d:\n", shader->Name); + printf("GLSL source for %s shader %d:\n", + _mesa_glsl_shader_target_name(state->target), shader->Name); printf("%s\n", shader->Source); } -- 1.7.5.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev