On Tue, May 17, 2011 at 07:15:50PM +0200, Michel Dänzer wrote:
> On Die, 2011-05-17 at 18:59 +0200, Marcin Slusarz wrote: 
> > On Tue, May 17, 2011 at 06:40:02PM +0200, Michel Dänzer wrote:
> > > On Die, 2011-05-17 at 18:30 +0200, Marcin Slusarz wrote: 
> > > > On Tue, May 17, 2011 at 09:27:45AM +0200, Michel Dänzer wrote:
> > > > > On Die, 2011-05-17 at 00:12 +0200, Marcin Slusarz wrote: 
> > > > > > On Mon, May 16, 2011 at 10:51:58PM +0200, Roland Scheidegger wrote:
> > > > > > > Otherwise, doesn't really look hacky to me - unless we could get 
> > > > > > > other
> > > > > > > channel ordering or something similar...
> > > > > > 
> > > > > > It makes assumptions about how color components are ordered and 
> > > > > > what are
> > > > > > their widths - e.g. it can't distinguish r5g6b5 from a1r5g5b5.
> > > > > 
> > > > > Such assumptions should be fine for non-RENDER operations. For RENDER,
> > > > > maybe you could use something like exaGetRGBAFromPixel, at least for
> > > > > inspiration.
> > > > 
> > > > The problem is that exa does not pass format to PrepareSolid - only raw 
> > > > color
> > > > data and depth, but pipe_context->clear wants float[4], so we need to 
> > > > figure
> > > > out color format first. (Or add raw_clear operation...)
> > > 
> > > The format can be determined from the destination pixmap if necessary?
> > 
> > I couldn't find it. How to do it?
> 
> priv->tex is the underlying texture, so priv->tex->format should be what
> you need.

Maybe I'm missing something, but I think priv->tex is only allocated by 
ExaModifyPixmapHeader,
which guesses format from depth (see exa_get_pipe_format)...

Marcin
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