https://bugs.freedesktop.org/show_bug.cgi?id=37150
Summary: sRGB textures are too bright in Starcraft 2 Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mesa-dev@lists.freedesktop.org ReportedBy: pavel.ondra...@email.cz When Starcraft 2 is started menus have normal color, however when I start a mission and then exit back to the menus, they are overbright. Not the whole menu is too bright, background is fine, only the user interface is too bright. The same is true for ingame controls panels, on the first load they are ok, when starting second game, they are too bright and in each subsequent game this is getting worse. Setting MESA_EXTENSION_OVERRIDE="-GL_EXT_texture_sRGB_decode" fixes this. More info and screenshots in this Wine bug: http://bugs.winehq.org/show_bug.cgi?id=26752 I had opened bug against Wine since this was introduced by Wine update, but the offending commit was "wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication" and Henri Verbeet indicated this could be as well a mesa bug. Btw NVIDIA driver is fine. Setting component to mesa core because llvmpipe is affected as well. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev