On 06.05.2011 06:59, Bryan Cain wrote: > 2011/4/27 Christian König <[email protected] > <mailto:[email protected]>> > > Regarding the not working idct on nvidia hardware I would guess > that we > use something that the driver currently doesn't supports, like > multiple > render targets, disabled opengl rasterisation rules, unsupported > intermediate buffer format or something else. > > > Hi Christian, > > I found out the other day that nv50 doesn't support disabled GL > rasterization rules, and doesn't plan to. Could iDCT be changed to > work with GL rasterization rules enabled, or is there a reason that it > can't or shouldn't use them? > NV50 as in the hardware here. At least as far as we could find. I suppose adjusting the viewport translation by -0.5 might help, but I'd rather not. And if you want me to change the top-left rule into something else, you're completely out of luck.
> Regards, > Bryan. > > > _______________________________________________ > mesa-dev mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
