https://bugs.freedesktop.org/show_bug.cgi?id=36761
--- Comment #5 from Brian Paul <brian.e.p...@gmail.com> 2011-05-02 08:45:49 PDT --- Can you call glGetError() before and after the call to glGetAttachedObjects() to see if GL_INVALID_VALUE is generated? That's what Mesa and NVIDIA both do (and the count parameter is untouched). Otherwise, can you step into get_attached_shaders() and examine shProg? -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev