This function can be used to avoid creating single register classes for input/payload registers. This makes optimistic coloring less likely to fail.
v2: Added Eric Anholt's comment to the function. --- src/mesa/program/register_allocate.c | 26 +++++++++++++++++++++++--- src/mesa/program/register_allocate.h | 1 + 2 files changed, 24 insertions(+), 3 deletions(-) diff --git a/src/mesa/program/register_allocate.c b/src/mesa/program/register_allocate.c index 95a9bde..3c51abe 100644 --- a/src/mesa/program/register_allocate.c +++ b/src/mesa/program/register_allocate.c @@ -37,6 +37,8 @@ #include "main/mtypes.h" #include "register_allocate.h" +#define NO_REG ~0 + struct ra_reg { GLboolean *conflicts; unsigned int *conflict_list; @@ -227,7 +229,7 @@ ra_alloc_interference_graph(struct ra_regs *regs, unsigned int count) g->nodes[i].adjacency_list = ralloc_array(g, unsigned int, count); g->nodes[i].adjacency_count = 0; ra_add_node_adjacency(g, i, i); - g->nodes[i].reg = ~0; + g->nodes[i].reg = NO_REG; } return g; @@ -287,7 +289,7 @@ ra_simplify(struct ra_graph *g) progress = GL_FALSE; for (i = g->count - 1; i >= 0; i--) { - if (g->nodes[i].in_stack) + if (g->nodes[i].in_stack || g->nodes[i].reg != NO_REG) continue; if (pq_test(g, i)) { @@ -367,7 +369,7 @@ ra_optimistic_color(struct ra_graph *g) unsigned int i; for (i = 0; i < g->count; i++) { - if (g->nodes[i].in_stack) + if (g->nodes[i].in_stack || g->nodes[i].reg != NO_REG) continue; g->stack[g->stack_count] = i; @@ -391,6 +393,24 @@ ra_get_node_reg(struct ra_graph *g, unsigned int n) return g->nodes[n].reg; } +/** + * Forces a node to a specific register. This can be used to avoid + * creating a register class containing one node when handling data + * that must live in a fixed location and is known to not conflict + * with other forced register assignment (as is common with shader + * input data). These nodes do not end up in the stack during + * ra_simplify(), and thus at ra_select() time it is as if they were + * the first popped off the stack and assigned their fixed locations. + * + * Must be called before ra_simplify(). + */ +void +ra_set_node_reg(struct ra_graph *g, unsigned int n, unsigned int reg) +{ + g->nodes[n].reg = reg; + g->nodes[n].in_stack = GL_FALSE; +} + static float ra_get_spill_benefit(struct ra_graph *g, unsigned int n) { diff --git a/src/mesa/program/register_allocate.h b/src/mesa/program/register_allocate.h index 198b89f..5b95833 100644 --- a/src/mesa/program/register_allocate.h +++ b/src/mesa/program/register_allocate.h @@ -65,6 +65,7 @@ GLboolean ra_select(struct ra_graph *g); GLboolean ra_allocate_no_spills(struct ra_graph *g); unsigned int ra_get_node_reg(struct ra_graph *g, unsigned int n); +void ra_set_node_reg(struct ra_graph * g, unsigned int n, unsigned int reg); void ra_set_node_spill_cost(struct ra_graph *g, unsigned int n, float cost); int ra_get_best_spill_node(struct ra_graph *g); /** @} */ -- 1.7.3.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev