Hi, A while ago we talked on IRC about the FBO completeness rules for read / draw FBOs.
The specific bug that triggered that was that Mesa only applies ReadBuffer() calls to the read FBO and DrawBuffers() to the draw FBO. This means that if you're trying to do a depth blit using BlitFramebuffer() (and set both the read and draw buffers to NONE), you're going to get an incomplete draw buffer on the read fbo, and an incomplete read buffer on the draw FBO, because both of those are still set to the default COLOR_ATTACHMENT0. The other, somewhat more hypothetical example was doing a BlitFrambuffer() from a read FBO with just a COLOR0 attachment to the second attachment of a draw FBO with both COLOR0 and COLOR1 attachments. This would currently work, but more by accident than anything else. I think the things that came out of that conversation were the following: - ARB_ES2_compatibility / GL4.1 will make all of this just go away by ignoring read / draw buffers for FBO completeness. - Just applying ReadBuffer() and DrawBuffers() to both FBOs will fix the first case, but break the second. - The behaviour we'd like would be to ignore the read buffer for draw FBO completeness, and ignore the draw buffers for read FBO completeness. What I'm unsure about is if you thought the spec currently agrees with what we want (where?), or if this would require a fix to the spec. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev