On Fri, 15 Apr 2011 15:14:14 +0800, "Zou, Nanhai" <nanhai....@intel.com> wrote: > > I think that probably not single thread. > But Bspec says to recalculate max vs and wm thread if using scratch to avoid > use out scrach space and to avoid deadlock. > I don't know what the deadlock means there.
You really need to quote a specific section when asserting things like this. For example, vol2a.11 "3DSTATE_WM:Per Thread Scratch Space" says you need to allocate enough space for each thread to have its requested space, which is what we do. I see no other mentions in vol2a.11 of "thread" in relation to scratch.
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