On Thu, 7 Apr 2011 16:49:18 -0700, Kenneth Graunke <kenn...@whitecape.org> wrote: > Since we currently do not support Geometry Shaders, there's no need to > allocate any URB space to the GS unit. Give all of it to the VS, and > document some of the units, restrictions, and calculations.
For safety's sake, do this as two patches. And thanks for the docs! Long have I stared at each variable, and been thinking how many 128-bit regs is, how many 256-bit urbe, how many 512-bit datums? -Chris -- Chris Wilson, Intel Open Source Technology Centre _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev