Looks good. Keith
On Thu, 2011-03-31 at 14:46 +0100, jfons...@vmware.com wrote: > From: José Fonseca <jfons...@vmware.com> > > Not added to the standard test lists given that ARB_vertex_buffer_object > allows program termination out-of-bounds vertex buffer object fetches > occur. > --- > tests/general/CMakeLists.gl.txt | 1 + > tests/general/draw-robustness.c | 201 > +++++++++++++++++++++++++++++++++++++++ > 2 files changed, 202 insertions(+), 0 deletions(-) > create mode 100644 tests/general/draw-robustness.c > > diff --git a/tests/general/CMakeLists.gl.txt b/tests/general/CMakeLists.gl.txt > index bbe6507..d373e35 100644 > --- a/tests/general/CMakeLists.gl.txt > +++ b/tests/general/CMakeLists.gl.txt > @@ -36,6 +36,7 @@ ENDIF (UNIX) > add_executable (draw-elements-vs-inputs draw-elements-vs-inputs.c) > add_executable (draw-instanced draw-instanced.c) > add_executable (draw-instanced-divisor draw-instanced-divisor.c) > +add_executable (draw-robustness draw-robustness.c) > add_executable (draw-vertices draw-vertices.c) > add_executable (draw-vertices-half-float draw-vertices-half-float.c) > add_executable (fog-modes fog-modes.c) > diff --git a/tests/general/draw-robustness.c b/tests/general/draw-robustness.c > new file mode 100644 > index 0000000..a13f568 > --- /dev/null > +++ b/tests/general/draw-robustness.c > @@ -0,0 +1,201 @@ > +/* > + * Copyright (C) 2011 VMware, Inc. > + * Copyright (C) 2010 Marek Olšák <mar...@gmail.com> > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the "Software"), > + * to deal in the Software without restriction, including without limitation > + * the rights to use, copy, modify, merge, publish, distribute, sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice (including the next > + * paragraph) shall be included in all copies or substantial portions of the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > + * DEALINGS IN THE SOFTWARE. > + * > + * Authors: > + * Jose Fonseca <jfons...@vmware.com> > + * Based on code from Marek Olšák <mar...@gmail.com> > + */ > + > +/* Test whether out-of-bounds vertex buffer object cause termination. > + * > + * Note that the original ARB_vertex_buffer_object extension explicitly > states > + * program termination is allowed when out-of-bounds vertex buffer object > + * fetches occur. The ARB_robustness extension does provides an enbale to > + * guarantee that out-of-bounds buffer object accesses by the GPU will have > + * deterministic behavior and preclude application instability or termination > + * due to an incorrect buffer access. But regardless of ARB_robustness > + * extension support it is a good idea not to crash. For example, viewperf > + * doesn't properly detect NV_primitive_restart and emits 0xffffffff indices > + * which can result in crashes. > + * > + * TODO: > + * - test out-of-bound index buffer object access > + * - test more vertex/element formats > + * - test non-aligned offsets > + * - provide a command line option to actually enable ARB_robustness > + */ > + > +#include "piglit-util.h" > + > +int piglit_width = 320, piglit_height = 320; > +int piglit_window_mode = GLUT_RGB; > + > +void piglit_init(int argc, char **argv) > +{ > + piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); > + > + if (!GLEW_VERSION_1_5) { > + printf("Requires OpenGL 1.5\n"); > + piglit_report_result(PIGLIT_SKIP); > + } > + > + glShadeModel(GL_FLAT); > + glClearColor(0.2, 0.2, 0.2, 1.0); > +} > + > +static void > +random_vertices(GLsizei offset, GLsizei stride, GLsizei count) > +{ > + GLsizei size = offset + (count - 1)*stride + 2 * sizeof(GLfloat); > + GLubyte *vertices; > + GLsizei i; > + > + assert(offset % sizeof(GLfloat) == 0); > + assert(stride % sizeof(GLfloat) == 0); > + > + vertices = malloc(size); > + assert(vertices); > + if (!vertices) { > + return; > + } > + > + for (i = 0; i < count; ++i) { > + GLfloat *vertex = (GLfloat *)(vertices + offset + i*stride); > + vertex[0] = (rand() % 1000) * .001; > + vertex[1] = (rand() % 1000) * .001; > + } > + > + glBufferData(GL_ARRAY_BUFFER, size, vertices, GL_STATIC_DRAW); > + assert(glGetError() == GL_NO_ERROR); > + > + free(vertices); > +} > + > +static void > +random_ushort_indices(GLsizei offset, GLsizei count, GLuint min_index, > GLuint max_index) > +{ > + GLushort *indices; > + GLsizei size = offset + count*sizeof(*indices); > + GLsizei i; > + > + indices = malloc(size); > + assert(indices); > + if (!indices) { > + return; > + } > + > + assert(offset % sizeof(*indices) == 0); > + for (i = 0; i < count; ++i) { > + GLushort *index = indices + offset / sizeof *indices + i; > + *index = min_index + rand() % (max_index - min_index + 1); > + } > + > + glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, indices, GL_STATIC_DRAW); > + assert(glGetError() == GL_NO_ERROR); > + > + free(indices); > +} > + > +static void test(void) > +{ > + GLsizei vertex_offset; > + GLsizei vertex_stride; > + GLsizei vertex_count; > + GLuint vertex_buffer; > + > + GLsizei index_offset; > + GLsizei index_count; > + GLuint max_index; > + GLuint min_index; > + GLuint index_buffer; > + > + vertex_offset = (rand() % 0xff) * sizeof(GLfloat); > + vertex_stride = (rand() % 0xf) * sizeof(GLfloat); > + vertex_count = 1 + rand() % 0xffff; > + > + index_offset = (rand() % 0xff) * sizeof(GLushort); > + index_count = 1 + rand() % 0xffff; > + min_index = rand() % vertex_count; > + max_index = min_index + rand() % (vertex_count - min_index); > + > + if (0) { > + fprintf(stderr, "vertex_offset = %i\n", vertex_offset); > + fprintf(stderr, "vertex_stride = %i\n", vertex_stride); > + fprintf(stderr, "vertex_count = %i\n", vertex_count); > + fprintf(stderr, "index_offset = %i\n", index_offset); > + fprintf(stderr, "index_count = %i\n", index_count); > + fprintf(stderr, "min_index = %u\n", min_index); > + fprintf(stderr, "max_index = %u\n", max_index); > + fprintf(stderr, "\n"); > + } > + > + glGenBuffers(1, &vertex_buffer); > + glGenBuffers(1, &index_buffer); > + glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); > + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer); > + > + random_vertices(vertex_offset, vertex_stride, vertex_count); > + > + if (0) { > + /* Generate valid indices only */ > + random_ushort_indices(index_offset, index_count, min_index, > max_index); > + } else { > + /* Generate out-of-range indices */ > + random_ushort_indices(index_offset, index_count, 0, 2*vertex_count - > 1); > + } > + > + glVertexPointer(2, GL_FLOAT, vertex_stride, (const > void*)(intptr_t)vertex_offset); > + glDrawRangeElements(GL_TRIANGLES, > + min_index, > + max_index, > + index_count, > + GL_UNSIGNED_SHORT, > + (const void*)(intptr_t)index_offset); > + assert(glGetError() == GL_NO_ERROR); > + glFinish(); > + > + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); > + glBindBuffer(GL_ARRAY_BUFFER, 0); > + glDeleteBuffers(1, &index_buffer); > + glDeleteBuffers(1, &vertex_buffer); > +} > + > +enum piglit_result > +piglit_display(void) > +{ > + GLboolean pass = GL_TRUE; > + unsigned i; > + > + glClear(GL_COLOR_BUFFER_BIT); > + glEnableClientState(GL_VERTEX_ARRAY); > + > + for (i = 0; i < 1000; ++i) { > + test(); > + assert(glGetError() == GL_NO_ERROR); > + } > + > + glFinish(); > + > + return pass; > +} > + _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev