---
 tests/all.tests                       |    1 +
 tests/fbo/CMakeLists.gl.txt           |    1 +
 tests/fbo/fbo-drawbuffers-blend-add.c |  251 +++++++++++++++++++++++++++++++++
 3 files changed, 253 insertions(+), 0 deletions(-)
 create mode 100644 tests/fbo/fbo-drawbuffers-blend-add.c

diff --git a/tests/all.tests b/tests/all.tests
index c2c58ae..eb86ae7 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -130,6 +130,7 @@ add_plain_test(fbo, 'fbo-depthtex')
 add_plain_test(fbo, 'fbo-depth-sample-compare')
 add_plain_test(fbo, 'fbo-drawbuffers')
 add_plain_test(fbo, 'fbo-drawbuffers-arbfp')
+add_plain_test(fbo, 'fbo-drawbuffers-blend-add')
 add_plain_test(fbo, 'fbo-drawbuffers-fragcolor')
 add_plain_test(fbo, 'fbo-drawbuffers-maxtargets')
 add_plain_test(fbo, 'fbo-drawbuffers2-blend')
diff --git a/tests/fbo/CMakeLists.gl.txt b/tests/fbo/CMakeLists.gl.txt
index 819d5cf..999c0c4 100644
--- a/tests/fbo/CMakeLists.gl.txt
+++ b/tests/fbo/CMakeLists.gl.txt
@@ -36,6 +36,7 @@ add_executable (fbo-clearmipmap fbo-clearmipmap.c)
 add_executable (fbo-clear-formats fbo-clear-formats.c)
 add_executable (fbo-drawbuffers fbo-drawbuffers.c)
 add_executable (fbo-drawbuffers-arbfp fbo-drawbuffers-arbfp.c)
+add_executable (fbo-drawbuffers-blend-add fbo-drawbuffers-blend-add.c)
 add_executable (fbo-drawbuffers-fragcolor fbo-drawbuffers-fragcolor.c)
 add_executable (fbo-drawbuffers-maxtargets fbo-drawbuffers-maxtargets.c)
 add_executable (fbo-drawbuffers2-blend fbo-drawbuffers2-blend.c)
diff --git a/tests/fbo/fbo-drawbuffers-blend-add.c 
b/tests/fbo/fbo-drawbuffers-blend-add.c
new file mode 100644
index 0000000..d6fce41
--- /dev/null
+++ b/tests/fbo/fbo-drawbuffers-blend-add.c
@@ -0,0 +1,251 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ *       Eric Anholt <e...@anholt.net>
+ *       Marek Olšák <mar...@gmail.com>
+ *
+ */
+
+/** @file fbo-drawbuffers-blend-add.c
+ *
+ * Tests that additive blending is enabled for all render targets with 
ARB_draw_buffers.
+ */
+
+#include <string.h>
+#include "piglit-util.h"
+
+int piglit_width = 256;
+int piglit_height = 256;
+int piglit_window_mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE;
+
+static GLint max_targets;
+
+static char *vs_source =
+       "void main()\n"
+       "{\n"
+       "       gl_Position = gl_Vertex;\n"
+       "}\n";
+
+static char *fs_source_start =
+       "void main()\n"
+       "{\n";
+
+static char *fs_source_output =
+       "       gl_FragData[%d].xyzw = vec4(%f, %f, %f, %f);\n";
+
+static char *fs_source_end =
+       "}\n"; 
+
+float output_values[] = {
+       0.0, 0.5, 0.0, 0.0,
+       0.0, 0.0, 0.5, 0.0,
+       0.0, 0.5, 0.5, 0.0, 
+       0.5, 0.5, 0.0, 0.0,
+       
+       0.0, 0.5, 0.0, 0.5,
+       0.0, 0.0, 0.5, 0.5,
+       0.0, 0.5, 0.5, 0.5, 
+       0.5, 0.5, 0.0, 0.5,
+
+       0.0, 0.25, 0.0, 0.0,
+       0.0, 0.0, 0.25, 0.0,
+       0.0, 0.25, 0.25, 0.0, 
+       0.25, 0.25, 0.0, 0.0,
+       
+       0.0, 0.25, 0.0, 0.25,
+       0.0, 0.0, 0.25, 0.25,
+       0.0, 0.25, 0.25, 0.25, 
+       0.25, 0.25, 0.0, 0.25};
+
+float clear_value = 0.25;
+
+static GLuint
+attach_texture(int i)
+{
+       GLuint tex;
+
+       glGenTextures(1, &tex);
+       glBindTexture(GL_TEXTURE_2D, tex);
+       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
+                        32, 32, 0,
+                        GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+       glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
+                                 GL_COLOR_ATTACHMENT0_EXT + i,
+                                 GL_TEXTURE_2D,
+                                 tex,
+                                 0);
+       assert(glGetError() == 0);
+
+       return tex;
+}
+
+static void
+generate_and_display_drawbuffers(int count)
+{
+       GLuint tex[16], fb, fs, vs, prog;
+       GLenum attachments[16], status;
+       int i;
+
+       glGenFramebuffersEXT(1, &fb);
+       glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
+
+       for (i = 0; i < count; i++) {
+               tex[i] = attach_texture(i);
+               attachments[i] = GL_COLOR_ATTACHMENT0 + i;
+       }
+
+       status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+       if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+               fprintf(stderr, "fbo incomplete (status = 0x%04x)\n", status);
+               piglit_report_result(PIGLIT_SKIP);
+       }
+
+       glDrawBuffersARB(count, attachments);
+
+       /* Clear all to 0.25 so we see if the shader rendering happens. */
+       glClearColor(clear_value, clear_value, clear_value, clear_value);
+       glClear(GL_COLOR_BUFFER_BIT);
+
+       /* Build the shader that spams green to all outputs. */
+       vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source);
+
+       char fs_output_line[256];
+       char fs_full_source[1024];
+
+       strcpy(fs_full_source, fs_source_start);
+               
+       for (i = 0; i < count; i++) {
+               sprintf(fs_output_line, fs_source_output, i, output_values[i * 
4], 
+                               output_values[(i * 4) + 1], output_values[(i * 
4) + 2], 
+                               output_values[(i * 4) + 3]);
+               
+               strcat(fs_full_source, fs_output_line);
+       }
+       
+       strcat(fs_full_source, fs_source_end);
+
+       assert(strlen(fs_full_source) + 1 < sizeof(fs_full_source) / 
sizeof(fs_full_source[0]));
+       
+       fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_full_source);
+
+       prog = piglit_link_simple_program(vs, fs);
+       glUseProgram(prog);
+
+       glEnable(GL_BLEND);
+       glBlendFunc(GL_ONE, GL_ONE);
+       glBlendEquation(GL_FUNC_ADD);
+
+       /* Now render to all the color buffers. */
+       piglit_draw_rect(-1, -1, 2, 2);
+
+       glDisable(GL_BLEND);
+       
+       /* OK, now draw each of these textures to the winsys framebuffer. */
+       glUseProgram(0);
+       glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+       piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+       glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+       glEnable(GL_TEXTURE_2D);
+       for (i = 0; i < count; i++) {
+               glBindTexture(GL_TEXTURE_2D, tex[i]);
+               piglit_draw_rect_tex(16 * i, 16 * (count - 1),
+                                        16, 16,
+                                        0, 0,
+                                        1, 1);
+       }
+       glDisable(GL_TEXTURE_2D);
+
+       for (i = 0; i < count; i++) {
+               glDeleteTextures(1, &tex[i]);
+       }
+       glDeleteFramebuffersEXT(1, &fb);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+       #define N_VECTOR_ITEMS 4
+       GLboolean pass = GL_TRUE;
+       int count, i, j;
+       float expected[N_VECTOR_ITEMS] = {0};
+       
+
+       glClearColor(0.5, 0.5, 0.5, 0.5);
+       glClear(GL_COLOR_BUFFER_BIT);
+
+       for (count = 1; count <= max_targets; count++) {
+               generate_and_display_drawbuffers(count);
+       }
+
+       for (count = 1; count <= max_targets; count++) {
+               for (i = 0; i < count; i++) {
+                       for (j = 0; j < N_VECTOR_ITEMS; j++) {
+                               expected[j] = output_values[(i * 
N_VECTOR_ITEMS) + j] + 
+                                       clear_value;
+                       }
+       
+                       pass = pass &&
+                               piglit_probe_pixel_rgba(16 * i + 8,
+                                                          16 * (count - 1) + 8,
+                                                          expected);
+               }
+       }
+       
+       glutSwapBuffers();
+
+       return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+       GLint max_attachments;
+
+       printf("The result should be a rows of boxes of differing colors, \n"
+                  "one for each drawbuffer target used (none black).\n");
+
+       piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+
+       if (!GLEW_VERSION_2_0) {
+               printf("Requires OpenGL 2.0\n");
+               piglit_report_result(PIGLIT_SKIP);
+       }
+
+       piglit_require_extension("GL_EXT_framebuffer_object");
+       piglit_require_extension("GL_ARB_draw_buffers");
+
+       glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &max_targets);
+       if (max_targets < 2)
+               piglit_report_result(PIGLIT_SKIP);
+
+       glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &max_attachments);
+       if (max_targets > max_attachments)
+               max_targets = max_attachments;
+
+       if (max_targets > 16)
+               max_targets = 16;
+}
-- 
1.7.1

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