Registers that are used inside of loops need to be considered live
starting with the very first instruction in the loop.

This fixes the following piglit tests on r300:
- glsl-fs-loop-redundant-condition
- glsl-vs-loop-redundant-condition
- glsl-vs-vec4-indexing-temp-dst-in-loop

NOTE: This is a candidate for the 7.9 and 7.10 branches.
---
 src/mesa/program/prog_optimize.c |   17 ++++++++++++++---
 1 files changed, 14 insertions(+), 3 deletions(-)

diff --git a/src/mesa/program/prog_optimize.c b/src/mesa/program/prog_optimize.c
index 96971f2..164297a 100644
--- a/src/mesa/program/prog_optimize.c
+++ b/src/mesa/program/prog_optimize.c
@@ -937,24 +937,35 @@ update_interval(GLint intBegin[], GLint intEnd[],
                GLuint index, GLuint ic)
 {
    int i;
+   GLuint begin = ic;
+   GLuint end = ic;
 
    /* If the register is used in a loop, extend its lifetime through the end
     * of the outermost loop that doesn't contain its definition.
     */
    for (i = 0; i < loopStackDepth; i++) {
       if (intBegin[index] < loopStack[i].Start) {
-        ic = loopStack[i].End;
+        end = loopStack[i].End;
         break;
       }
    }
 
+   /* Variables that are live at the end of a loop will also be live at the
+    * beginning, so an instruction inside of a loop should have its live
+    * interval begin at the start of the outermost loop.
+    */
+   if (loopStackDepth > 0 && ic > loopStack[0].Start && ic < loopStack[0].End) 
{
+      begin = loopStack[0].Start;
+   }
+
    ASSERT(index < REG_ALLOCATE_MAX_PROGRAM_TEMPS);
    if (intBegin[index] == -1) {
       ASSERT(intEnd[index] == -1);
-      intBegin[index] = intEnd[index] = ic;
+      intBegin[index] = begin;
+      intEnd[index] = end;
    }
    else {
-      intEnd[index] = ic;
+      intEnd[index] = end;
    }
 }
 
-- 
1.7.3.4

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