On 20.3.2011 16:42, Jose Fonseca wrote:
Petr,

You don't believe that IHVs may have narrow licenses of the S3TC patent. How do 
you explain the statement:

    WARNING:  Vendors able to support S3TC texture compression in Direct3D
     drivers do not necessarily have the right to use the same functionality in
     OpenGL.

in 
http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt
 ?

This is just a piece of evidence. I heard this from several different people 
now.
Jose,

I have noticed that warning as well, but my interpretation is that since DirectX runtime does not itself implement compression algorithms at all (it only serves as the passthrough), the OpenGL simply has to.

In my view, a vendor has to obtain a hardware license to be able to decompress data and optionally, if he cares about OpenGL - a software license for the drivers, to be able to compress them them on the fly. Otherwise the EXT_tc_s3tc is no go.
This is (I believe) the difference that matters.

Petr

--
Petr Sebor / SCS Software [ http://www.scssoft.com ]


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