Hi,

The specification of GL_EXT_texture_snorm says:

    OpenGL 3.0 is required.

    This extension is written against the OpenGL 3.0 specification.

which simply means we cannot advertise the extension on GL2.1. Would anyone
be against violating the requirement?

The thing is even some of GL2 hardware can do it, and GL3 likely won't be
supported anytime soon due to unresolved patent issues.

Best regards
Marek
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